In the last few months, the whole team has been hard at work to set up and fill the huge new region we picked for our upcoming DLC that slowly grew into an Expansion. It’s been a while since we posted an update on the release of Sunfire and Moonshadow, and given our previous announcement in May on aiming to release the expansion in Q3 2023, it’s only fair that we share a project update. Full Details Posted, 9:22:02 AM Revisions 1 Tags None Feed Community Announcements Author sztaszov Author sztaszov Original Article View Original With enemies on all sides, cheap entertainment is a useless distraction from reality and its harsh demands.Ĭome try the demo and play through the entire first chapter: The grass underfoot and simulations of golden fields have likewise vanished, replaced by watchtowers and checkpoints. The sky-screens went dark long ago, a frivolous luxury in a decaying world. Nowadays, the three remaining rooftops are heavily fortified platforms, patrolled by armed guards. This last was said to be indistinguishable from the real thing, not that anyone aboard had ever seen it. There, the people of the Ship could experience at least a few of the novelties they would never enjoy on Earth or Proxima: walk barefoot on real green grass – courtesy of Hydroponics – or soft, red-tinted 'Proxima' sand sit under tall, artificial trees and watch the sunrise on gigantic screens suspended all around. In addition to the abnormal plants, oversized pest control species –bioengineered to safeguard the colony's farmlands– are also on hand to punish the careless.īefore the Mutiny, the rooftops of the Habitat supported a sprawling amusement park. Quickly overwhelmed by out-of-control mutant vegetation, it more closely resembles a deep jungle than a research complex. Once tasked with adapting Terran plants and grasses to the alien environment of Proxima Centauri, Hydroponics was abandoned during the Mutiny. Your adventure starts in the Pit - a sprawling heap of vacant cargo containers slowly getting filled up with those who couldn't afford to stay in the Habitat or needed to get away from its bosses and factions. Your choices will determine who your friends and enemies are.Ī generation ship is a perfect ant-farm where different societies can coexist within a limited space, influencing and affecting each others' development while fighting for that limited space, which adds 'the end justifies the means' pressure. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. Might as well get on with your life and try to make the best of it.įrom our friends at Iron Tower Studio comes COLONY SHIP - an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him. You have never seen Earth and you’ll never see Proxima Centauri either. You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose.
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